The East Kent Light Railway in models and simulation

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Software used

My initial experiments with simulating a railway line were based on computer adventure games. I would set up a series of linked html pages with descriptive passages for parts of the line, and by changing the points, if a set existed at a particular location, it was possible to progress along the line, reading a narrative. It wouldn't even have ranked as a CBM64 game, despite my adding photographs to the pages later on.

The breakthrough for me came in 2004, when I was able to afford a computer with enough power to run the Microsoft Train Simulator (MSTS). I had first discovered this when I visited the Highworth site, and saw what they had been achieving. I would have bought the program anyway, having realised what it could do, but as an added incentive, I found that one of the modellers, Paul Gausden, had created some KESR locomotives, Hecate, and the Ilfracombe Goods, both of which had actually run on the EKLR. I bought my copy of MSTS, and was set firmly on the course which has lead me here.

Software used to model the EKLR

I have recently also bought Rail Simulator, and modeled some pf the EKLR in it, but it is still a developing application, and I have decided to revert to the older MSTS until I see which way Rail Simulator is heading. At the moment, it requires more intensive modeling work to create scenery and rolling stock than I am willing to put into the project,


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